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This is a list of passive team effects given by monsters in support positions, along with those monsters' support skills, grouped by type of passive effect and support skill. NOTE: Currently only 6 Star Monsters are listed.

Normal Monsters Edit

Increase in Normal Type Attack Stat Edit

  • Darkera: Normal's ATK (+50%), Team's ATK (+60% for 20s).
  • Moonbright: Normal's ATK (+45%), Attacks (200% ATK), Stuns for 3s; DEF (-50% for 10s).
  • Kepros: Normal's ATK (+45%), Attacks (330% ATK), Stage 3 Bleed.
  • Mantiroar: Normal's ATK (+45%), Attacks (330% ATK), Stage 3 Bleed.
  • Pentacorn: Normal's ATK (+45%), Team's ATK (+55% for 20s)

Increase in Normal Type Critical Hit Edit

  • Glintfang: Normal's Critical Hit (+30%), Attacks all (190% ATK).
  • Fortina: Normal's Critical Hit (+25%), Attacks all (180% ATK).
  • Ibomancer: Normal's Critical Hit (+30%), Attacks all (150% ATK), Stuns for 5s.
  • Kangard: Normal's Critical Hit (+25%), Attacks all (180% ATK).
  • Moon King: Normal's Critical Hit (+30%), Attacks (330% ATK); 1 Enemy (-60% REC)

Increases All Monsters' Critical Damage Edit

  • BW Ghosts: All Monsters' Critical Damage (+65%), Attacks all (150% ATK); Silence all and Randomly Stage 3 Bleed for 10s
  • Cpt. LuBu: All Monsters' Critical Damage (+65%), Attacks all (200% ATK); Shield Break chance 80%
  • Demon Mallow: All Monsters' Critical Damage (+45%), Attacks all (180% ATK), Despell

Increase in Normal Types HP Edit

  • Metapanzer: Normal's HP (+100%), Attacks all (200% ATK).
  • Anubis: Normal's HP (+90%), Attacks all (100% ATK), Stage 5 Bleed for 3s.
  • Ghoulsmash: Normal's HP (+90%), Attacks all (100% ATK), Stage 1 bleed; Heal HP (REC 25%).
  • Charismew: Normal's HP (+90%), Enemy's attack (-50% for 20s).
  • Spooking: Normal's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).
  • JackOLantern: Normal's HP (+100%), Attacks all (150%), Randomly Time-Bomb (6666 DMG).

Increase in Normal Types DEF Edit

  • Megabuster: Normal's DEF (+33%), Attacks (330% ATK), Stuns for 2s.
  • Espika: Normal's DEF (+30%), Attacks (320% ATK), Stuns for 2s.

Increase in Normal Types REC Edit

  • Mewgalaxia: Normal's REC (+100%), Heals all (250% REC).
  • Katadon: Normal's REC (+100%), Attacks all (190% ATK).

Increase in Leader's MP Recovery Edit

  • Pink Bean: Leader's MP Recovery (+50%), Attacks all (175% ATK); DEF (-60% DEF).
  • Angelami: Leader's MP Recovery (+50%), Heals most hurt ally (250% REC).

Water Monsters Edit

Increase Water Types ATK Edit

  • Torizor: Water's ATK (+45%), Attacks (330% ATK); Stage 3 Chill.
  • Naladdin: Water's ATK (+45%), Attacks (330% ATK); Stage 3 Chill.
  • Turanga: Water's ATK (+40%), Team's ATK (+50% for 20s).
  • Siren Lorel: Water's ATK (+50%), Attacks all (190% ATK) Removes boosts from all enemies (80%).  

Increase in Water Types Critical Hit Edit

  • Azurefang: Water's Critical Hit (+30%), Attacks all (190% ATK).
  • Stabking: Water's Critical Hit (+30%), Attacks (330% ATK); 1 Enemy (-60% REC).
  • Grochei: Water's Critical Hit (+25%), Attacks all (180% ATK).

Increase in Water Types HP Edit

  • Slayergal: Water's HP (+110%), Heals all (220% REC); Team's ATK (+50% for 10s).
  • Kaolycan: Water's HP (+100%), Attacks (200% ATK); ATK (+100%).
  • Abyssik: Water's HP (+90%), Attacks all (190% ATK).
  • Titan-Foot: Water's HP (+90%), Attacks all (180% ATK), Stuns for 3s.
  • Aquavis: Water's HP (+90%), Attacks all (100% ATK), Stage 5 chill for 3s.
  • Ghoulfrost: Water's HP (+90%), Attacks all (100% ATK), Stage 1 bleed; 'Heal HP (REC 25%).
  • Jelliking: Water's HP (+80%), Heals all (200% REC); Team's ATK (+40% for 10s).
  • Shaaaaark: Water's HP (+80%), Enemy's attack (-50% for 20s).
  • Femme Fatale Chosun: Water's HP (+70%), Heals all (300% REC), Team's ATK (+50% for 10sec)

Increase in Water Types DEF Edit

  • Colossiron: Water's DEF (+33%), Attacks all (200% ATK).
  • Megabrute: Water's DEF (+33%), Attacks (330% ATK), Stuns for 2s.
  • Chilchilla: Water's DEF (+27%), Attacks (310% ATK), Stuns for 2s.
  • Turto Monarch: Water's DEF (+33%), Attacks all (150%), Silence (2sec), Randomly stage 1 freeze (10sec)

Increase in Water Types REC Edit

  • Whalking: Water's REC (+100%), Attacks all (200% ATK).

Increase in Leader's MP Recovery Edit

  • Aquabella: Leader's MP Recovery (+50%), Decreases all enemy's ATK (99% for 3s)

Nature Monsters Edit

Increase in Nature Types ATK Edit

  • Ultimi: Nature's ATK (+50%), Attacks all (190% ATK), Stuns for 2s.
  • Arch Bern: Nature's ATK (+50%), Attacks (330% ATK); Removes 1 Enemy's Shield.
  • Krokodin: Nature's ATK (+50%), Team's ATK (+60% for 20s).
  • Madusa: Nature's ATK (+45%), Attacks all (190% ATK).
  • Heroks: Nature's ATK (+45%), Attacks (330% ATK), Stage 3 Poison.
  • MoonKnight: Nature's ATK (+45%), Attacks (330% ATK), Stage 3 Bleed.
  • Garden Spirit: Nature's ATK (+45%), Attacks (330% ATK), Stage 2 Powerful Poison.

Increase in Nature Types Critical Hit Edit

  • Jadefang: Nature's Critical Hit (+30%), Attacks all (190% ATK)
  • Kabloom: Nature's Critical Hit (+25%), Attacks all (180% ATK).
  • Pandabond: Nature's Critical Hit (+35%), Attacks all (180% ATK), Removes boosts from all enemies.

Increase in Nature Types HP Edit

  • Dark Hawk: Nature's HP (+100%) Attacks (275% ATK), Stunned for 5s.
  • Roklaid: Nature's HP (+90%), Attacks all (190% ATK).
  • Granubis: Nature's HP (+90%), Attacks all (100% ATK), Stage 5 Poison for 3s.
  • Ghoulflash: Nature's HP (+90%), Attacks all (100% ATK), Stage 1 bleed; 'Heal HP (REC 25%).
  • Humbanaut: Nature's HP (+90%), Attacks all(150% ATK), Stuns for 2s.
  • Shelltor: Nature's HP (+80%), Stage 5 Bleed for 10s.
  • Frivolycan: Nature's HP (+80%), Enemy's attack (-50% for 20s).
  • Tryant: Nature's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).

Increase in Nature Types DEF Edit

  • Megasavage: Nature's DEF (+33%), Attacks (330% ATK), Stuns for 2s.
  • Yakrusader: Nature's DEF (+30%), Attacks all (200% ATK).
  • Wynasheros: Nature's DEF (+30%), Attacks (320% ATK), Stuns for 2s.
  • Patragon: Nature's DEF (+30%), Provokes a single target (8sec), Reflect damage (100%)

Increase in Nature Types REC Edit

  • Jumbo: Nature's REC (+100%), Attacks all (190% ATK).

Increase in Leader's MP Recovery Edit

  • Plossom: MP Recovery (+50%), Heals all (200% REC); Removes all status effects.

Fire Monsters Edit

Increase in Fire Types ATK Edit

  • Furserker: Fire's ATK (+50%), Attacks all (200% ATK).
  • Flame Sprite: Fire's ATK (+50%), Attacks all (150%), Stage 3 Burn.
  • Vengens: Fire's ATK (+50%), Attacks (330% ATK), Removes 1 enemy's shield.
  • Kairax: Fire's ATK (+45%), Attacks (330% ATK), Stage 3 Poison.
  • Precore: Fire's ATK (+45%), Attacks (330% ATK), Stage 3 Burn.
  • Creemag: Fire's ATK (+45%), Team's ATK (+50% for 20s)

Increase in Fire Types Critical Hit Edit

  • Chocopinky: Fire's Critical Hit (+35%), Attacks (350% ATK), Stuns for 3s.
  • Rubyfang: Fire's Critical Hit (+30%), Attacks all (190% ATK).
  • Pheonatrix: Fire's Critical Hit (+25%), Attacks all (180% ATK).

Increase in Fire Types HP Edit

  • Maktron: Fire's HP (+100%), Attacks all (200% ATK).
  • Explodion: Fire's HP (+90%), Attacks all (150% ATK), Stage 2 Burn.
  • Midnight: Fire's HP (+90%), Attacks all (140% ATK), Stage 2 bleed.
  • Firukis: Fire's HP (+90%), Attacks all (100% ATK), Stage 5 Burn for 3s.
  • Ghoulflash: Fire's HP (+90%), Attacks all (100% ATK), Stage 1 bleed; 'Heal HP (REC 25%).
  • Manebear: Fire's HP (+90%), Attacks all(150% ATK), Stuns for 2s.
  • Harm Hound: Fire's HP (+80%), Enemy's attack (-50% for 20s).
  • Koonga: Fire's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).
  • Nightmare: Fire's HP (+90%), Attacks all (130% ATK), Stage severe burn 3 (2 times)

Increase in Fire Types DEF Edit

  • Megacrush: Fire's DEF (+33%), Attacks (330% ATK), Stuns for 2s.
  • Narkissa: Fire's DEF (+33%), Attacks (150% ATK), Stage 3 Bleed.
  • Twinblaze: Fire's DEF (+30%), Attacks (320% ATK), Stuns for 2s.

Increase in Fire Types REC Edit

  • Balrak: Fire's REC (+100%), Attacks all (190% ATK).
  • Armin Coral: Fire's REC (+100%), Grants a Stage 1 Shield (3sec), Heals HP (REC 200%).

Increase in Leader's MP Recovery Edit

Necromoncer: Leader's MP Rec (+50%), Attacks all (150%ATK), Stage Burn 3 (6 times), Randomly stun (3sec) (50%).

Comparisons Edit

Team's ATK

  • Darkera: Normal's ATK (+50%), Team's ATK (+60% for 20s). (Best)
  • Pentacorn: Normal's ATK (+45%), Team's ATK (+55% for 20s).
  • Turanga: Water's ATK (+40%), Team's ATK (+50% for 20s). (Worst)
  • Krokodin: Nature's ATK (+50%), Team's ATK (+60% for 20s). (Best)
  • Creemag: Fire's ATK (+40%), Team's ATK (+50% for 20s). (Worst)

Healers Edit

  • Spooking: Normal's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).
  • Slayergal: Water's HP (+110%), Heals all (220% REC); Team's ATK (+50% for 10s). (Best)
  • Jelliking: Water's HP (+80%), Heals all (200% REC); Team's ATK (+40% for 10s). (2nd Best)
  • Tryant: Nature's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).
  • Koonga: Fire's HP (+70%), Heals all (175% REC); Team's ATK (+30% for 10s).

Debuff Enemy's ATK Edit

  • Charismew: Normal's HP (+90%), Enemy's attack (-50% for 20s). (Best)
  • Shaaaaark: Water's HP (+80%), Enemy's attack (-50% for 20s).
  • Frivolycan: Nature's HP (+80%), Enemy's attack (-50% for 20s).
  • Harm Hound: Fire's HP (+80%), Enemy's attack (-50% for 20s).

Increasing HP + Attacks All Edit

  • Metapanzer: Normal's HP (+100%), Attacks all (200% ATK). (Best)
  • Abyssik: Water's HP (+90%), Attacks all (190% ATK).
  • Roklaid: Nature's HP (+90%), Attacks all (190% ATK).
  • Maktron: Fire's HP (+100%), Attacks all (200% ATK). (Best)

Increasing REC + Attack All Enemies Edit

  • Katadon: Normal's REC (+100%), Attacks all (190% ATK).
  • Whalking: Water's REC (+100%), Attacks all (200% ATK) (Best)
  • Jumbo: Nature's REC (+100%), Attacks all (190% ATK).
  • Balrak: Fire's REC (+100%), Attacks all (190% ATK).

Increase Critical Rate + Attacks AllEdit

Increase Critical + Reduce RecEdit

  • Moon King: Normal's Critical Hit (+30%), Attacks (330% ATK); 1 Enemy (-60% REC).
  • Stabking: Water's Critical Hit (+30%), Attacks (330% ATK); 1 Enemy (-60% REC).

AoE StunnersEdit

  • Ibomancer: Normal's Critical Hit (+30%), Attacks all (150% ATK), Stuns for 5s.
  • Titan-Foot: Water's HP (+90%), Attacks all (180% ATK), Stuns for 3s. (Best HP booster)
  • Ultimi: Nature's ATK (+50%), Attacks all (190% ATK), Stuns for 2s.
  • Humbanaut: Nature's HP (+90%), Attacks all(150% ATK), Stuns for 2s.
  • Manebear: Fire's HP (+90%), Attacks all(150% ATK), Stuns for 2s.

ATK + Attacks All Edit

  • Siren Lorel: Water's ATK (+50%) Attacks all (190% ATK), Removes boosts from all enemies (80%).
  • Madusa: Nature's ATK (+45%), Attacks all (190% ATK).
  • Furserker: Fire's ATK (+50%), Attacks all (200% ATK). (Best)

Increase DEF + Attacks AllEdit

  • Colossiron: Water's DEF (+33%), Attacks all (200% ATK). (Best)
  • Yakrusader: Nature's DEF (+30%), Attacks all (200% ATK).

Attack all + Damage Over TimeEdit

Increases ATK and does Damage Over Time Edit

  • Kepros, Torizor, Heroks, Precore: ATK (+45%), Attacks (330% ATK), Stage 3 Elemental effect
  • Mantiroar: Normal's ATK (+45%), Attacks (330% ATK), Stage 3 Bleed.
  • Naladdin: Water's ATK (+45%), Attacks (330% ATK); Stage 3 Chill. (Different Elemental Effect)
  • MoonKnight: Nature's ATK (+45%), Attacks (330% ATK), Stage 3 Bleed.
  • Kairax: Fire's ATK (+45%), Attacks (330% ATK); Stage 3 Poison. (Different Elemental Effect)

Increase DEF + Attacks Edit

  • Megacrush, Megabrute, Megasavage, Megabuster: DEF (+33%), Attacks (330% ATK), Stuns for 2s. (Best)
  • Espika: Normal's DEF (+30%), Attacks (320% ATK), Stuns for 2s.
  • Chilchilla: Water's DEF (+27%), Attacks (310% ATK), Stuns for 2s. (Worst)
  • Wynasheros: Nature's DEF (+30%), Attacks (320% ATK), Stuns for 2s.
  • Twinblaze: Fire's DEF (+30%), Attacks (320% ATK), Stuns for 2s.

Shield RemoversEdit

  • Arch Bern: Nature's ATK (+50%), Attacks (330% ATK); Removes 1 Enemy's Shield.
  • Vengens: Fire's ATK (+50%), Attacks (330% ATK), Removes 1 enemy's shield.
  • Cpt. LuBu: All Monster's Critical Damage (+65%), Attacks all (200% ATK), 80% Chance Shield Break

Increase Leader's MP Recovery Edit

  • Pink Bean: MP Recovery (+50%), Attacks all (175% ATK); Enemy's defense (-60% DEF).
  • Angelami: MP Recovery (+50%), Heals most hurt ally (250% REC).
  • Aquabella: Leader's MP Recovery (+50%), Decreases all enemy's ATK (99% for 3s)
  • Plossom: MP Recovery (+50%), Heals all (200% REC); Removes all status effects.
  • Necro Moncer: Leader's MP Rec (+50%), Attacks all (150%ATK), Stage Burn 3 (6 times), Randomly stun (3sec) (50%).

Miscellaneous Edit

These still haven't been added to a complete category, like above, mainly due to the fact they are either unique and have no other to compare to or they do not even come close to those above.

  • Moonbright: Normal's ATK (+45%), Attacks (200% ATK), Stuns for 3s; DEF (-50% for 10s).
  • Kaolycan: Water's HP (+100%), Attacks (200% ATK); ATK (+100%).
  • Shelltor: Nature's HP (+80%), Stage 5 Bleed for 10s.
  • Dark Hawk: Nature's HP (+100%) Attacks (275% ATK), Stunned for 5s.
  • Explodion: Fire's HP (+90%), Attacks all (150% ATK), Stage 2 Burn.
  • Midnight: Fire's HP (+90%), Attacks all (140% ATK), Stage 2 bleed.
  • Narkissa: Fire's DEF (+33%), Attacks (150% ATK), Stage 3 Bleed.
  • Chocopinky: Fire's Critical Hit (+35%), Attacks (350% ATK), Stuns for 3s.
  • Armin Coral: Fire's REC (100%), Grants a Stage 1 Shield (3sec), Heals HP (REC 200%).
  • Nightmare: Fire's HP (+90%), Attacks all (130% ATK), Stage severe burn 3 (2 times).
  • Necro Moncer: Leader's MP Rec (+50%), Attacks all (150%ATK), Stage Burn 3 (6 times), Randomly stun (3sec) (50%).
  • JackOLantern: Normal's HP (+100%), Attacks all (150%), Randomly Time-Bomb (6666 DMG).
  • Turto Monarch: Water's DEF (+33%), Attacks all (150%), Silence (2sec), Randomly stage 1 freeze (10sec).

Damage over time Edit

Skills like bleed, burn, freeze and poison ignore DEF. These skills ignore extra damage from attributes too.

The normal period is 10 sec and there is 1 damage per 1,5 sec. Exemple : Stage 3 burn = 10 sec = 10/1,5 = 6,6 → 6 times 40% ATK, or Stage 5 powerful poison for 3sec = 3/1,5 = 2 times 100% ATK

Estimation Edit

  • Stage 1 : 20% ATK (Ghoulsmash - 20% ATK value - AOE is 100% ATK so same percentage)
  • Stage 2 :
    • 30% ATK (Explodion - 30% ATK value or 20% of AOE ATK - Midnight 30% & 21%)
    • 40% ATK (Karos - 40% ATK value or 26% of 1vs1 damage)
  • Stage 3 :
    • 40% ATK (Narkissa - 40% ATK value or 27% of AOE ATK)
    • 50% ATK (Nalano - 50% ATK value or 16% of skill damage)

Maybe these differences come from skills : AoE skills seem to be 10% weaker than 1vs1 skills.

  • Stage 4 : 60% ATK (Krokodin - 60% or 18% of Support ATK (330%ATK) - Barktor 5* - 95% ATK but no accompanying attack, bleed damage only)
  • Stage 5 : 105% ATK (Shelltor 6* - 105% ATK but no accompanying attack, bleed damage only)
  • Stage 4 powerful : ?% ATK
  • Stage 5 powerful : 100% ATK (Granubis - 2 times 100% ATK + 100% ATK from AoE)
  • Stage 2 severe : ?% ATK
  • Stage 3 severe : 125% ATK (Nightmare - 2 times 125% ATK + 130% ATK from AoE) - Based on an example of 1000 ATK, Nightmare would do about 500 more damage combined than Explodion per skill attack. Since Nightmare starts with 25 more ATK, this difference will be bigger when both are max leveled.

Curious details Edit

  • Ultimi : Poison Breath should be "Attacks all with 100% ATK; inflicts Stage 3 Poison." but inflicts 6 times 60% ATK (Stage 4)
  • Freeze vs Chill -
    • Turtomonarch (freeze 3) - 60% ATK or 40% AOE ATK
    • Torizor (chill 3) - 50% ATK or 15% of Support ATK (330%ATK) - Naladdin identical
    • Naladdin (freeze 1) - 20% ATK, same as regular stage 1
    • Duration: Freeze - 6 hits. Chill - 6 hits.
  • Stage 5 powerful skills seem to be weaker than normal Stage 5 skills

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